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How many heavy ammo to level up faction
How many heavy ammo to level up faction












Adding toxic puts you at 3x elements for solid base damage, and toxic goes through shields and gets a bonus to Grineer troops making it fine for both types of trash gun troops. Only Corrupted Ancient Healers and Corrupted Fusion Moas ever give me trouble. Learn to spot the healers so you can swap at the right time.įor Corrupted I'm still going through trial and error, but I'm favoring Puncture+Radiation+Toxic. If you have trouble with Toxic and Disruptor ancients as level increases, add electric to weapon 1 to make it Corrosive+Heat. Set your second weapon up for DPS as Rad+Cold to slow and melt these targets. Then your hole is Sinew resist, which is bosses and Ancient Healers which are big HP sponges. Stack Gas on something with VERY good combat rate of fire (time spent reloading vs time spent firing) and VERY good ammo economy or an ammo mutation mod. I bring Mag stacked for shield polarize if I need to fight high end Corpus so again, not worried about shields. At the high end this may not work as well, but I wouldn't know.

how many heavy ammo to level up faction

Pick whatever assault rifle you like, though the Karak would be my choice due to high base damage for the elements as opposed to other weapons that favor slash or crit/status chance. I find any assault rifle stacked with Viral+Electric does wonders as long as you shoot the shield drones down. I prefer Ignis because when you can't see sh*t you don't care because you're hitting everything anyway, but Synapse may suit you better if you're into tentacle porn.Ĭorpus are not as heavy on shields as people perceive them to be in my experience. Ignis or Synapse will give you half of the fire/electric combo. Since Radiation is so much better than physical, your list is pretty short. You swap to this for Napalms, Bombards, and Eviscerators. Weapon 2 needs high damage to alloy armor, currently that's Radiation and no particular physical damage, and the ability to apply DPS to targets in poor visibility. If that's too slow for you (because you miss a lot) you could try a semi-auto like the Latron Prime, or you could spend a mod slot for puncture to help with the hardest shots (haircuts for shield grineer, and headshots for enemies leaning where you only see half their head.). I suggest skipping Magnum Force, as Grineer tend to be CC heavy and you will want to use range if possible. I recommend AKLex, as it is hitscan and heavy puncture with good accuracy. In the current table that's puncture + corrosive.

how many heavy ammo to level up faction how many heavy ammo to level up faction

Weapon 1 needs ammo efficiency, accuracy for headshots, and a specialty against medium armor. Heavy armor tends to move erratically (eviscerators) or move slowly but blind you with smoke and fire (Bombards/Napalms) that make headshots a matter of positioning and space to operate far more than a matter of skill. Medium armor is easy to headshot moving predictably and consistently.

how many heavy ammo to level up faction

Grineer are sharply divided into medium and heavy armor.














How many heavy ammo to level up faction